Positive Mental Health for GEN Z - NO MOre Fear Of Missing Out (NOMO FOMO)
The NOMO FOMO project aims to address the growing concern about youth mental health in Europe, especially influenced by the intensive use of social media.
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The NOMO FOMO project aims to address the growing concern about youth mental health in Europe, especially influenced by the intensive use of social media.
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The ON-OFF project aims to prevent online gender based violence among young people by promoting real behavioral changes and raising awareness of the impact this type of violence has on their
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RE(IN)NOVATING DIGITAL YOUTH WORK aims to develop and strengthen a sustainable digital youth work ecosystem that ensures the qualitative participation of all stakeholders.
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The Safe Space 4 Youth (SS4Y) project seeks to address the critical intersection between mental health and employability of young Europeans, especially those with mental well-being challenges.
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The basic idea of the SENTYR project, Self-awareness and entrepreneurship for youth at risk of exclusion, is to promote youth entrepreneurship as a tool to empower young people in vulnerable
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The project Supporting Youth Development with Tennis and Career-Oriented Approach aims to encourage young people to practice tennis as a tool for personal and professional development.
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Turning Digital aims to create an online learning platform for adults, helping trainers to digitalize their programs and students to acquire professional skills for the labor market.
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The European project Before They Hate (B4H8) seeks to empower youth and youth sector professionals to identify, understand and combat hate speech, discrimination and misogyny, especially in the
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The European project Beyond Borders seeks to recognise interculturality as a central pillar of higher education, fostering inclusion and diversity in universities in Poland, Spain, Greece and
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The main goal of the “BITE of Art 2.0” project is to enhance the competitiveness and economic sustainability of European cultural operators active in the field of contemporary visual art by
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The Bite of Art project uses an international and participatory approach to deepen an innovative contemporary art model, called BITE, which ensures the financial sustainability of cultural
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The ClimateYouthsPV project uses participatory audiovisual (PV) production as a tool to empower young people, enabling them to understand, explore and communicate solutions to climate change
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The aim of the CONFIDENT project is to address the negative impact of social media on young people’s mental health, promoting a healthier and more conscious use of these platforms.
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The Connected by heARTs project aims primarily at developing a virtual training methodology for youth workers that enables them to unite and facilitate the joint participation of young people
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ConnectED: Bridging Minds, Building Communities aims to strengthen the capacities of youth workers to support young people in taking control of their learning, promoting their mental and
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The Creative Invisibles project aims to empower NEET (neither in education nor in employment) and “invisible” youth, who are difficult to identify because they are not in traditional
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The European project DIGI-MENTAL aims to equip youth workers with innovative and inclusive Virtual Reality (VR)-based digital tools to enhance the mental well-being of young people across
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The aim of the DNA of Tolerance project is to promote the social inclusion of young people from ethnic minorities or disadvantaged backgrounds by using artistic communication as a universal
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The Dream, Believe, Achieve – 2nd Edition project aims to support the development of youth entrepreneurship among unemployed or underemployed young people in rural areas of Armenia, Georgia,
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The DYou project aims to train youth organisations and youth professionals in the use of digital tools that allow them to replicate face-to-face activities virtually, while maintaining the
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The objective of the E-Coach project is to create a digital learning pathway for young people and youth professionals, through the development of the innovative role of ‘E-Coach’.
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The E-volunteering: building online volunteering ecosystem project aims to transform international volunteering practices by creating a sustainable e-volunteering ecosystem.
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The Europeans Against Fake News (EAF) project aims to empower young Europeans by developing critical thinking skills and digital literacy, enabling them to identify, analyse and combat
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The European Future: Green Sustainability project aims to promote environmental sustainability through education, green entrepreneurship and the active participation of young people.
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The Entrepreneur+ project focuses on fostering the development of entrepreneurial skills among European youth, especially those with an interest in developing their own projects.
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The Entrepreneurship training for NEETs (ETFN) project aims to promote the social and economic integration of young people who are not in employment, education or training (NEETs) through the
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The basic idea of the European Living Libraries project is to use the Living Library (LL) methodology as an educational and participatory tool.
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The #EUYOUTH4EUGOALS project aims to promote the active engagement of young people in activities that encourage debate and critical thinking around the 11 European Youth Goals.
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The main idea of this project is to identify the existing potential of organizations to carry out youth exchanges (Erasmus+ KA105 projects) in countries or areas where a socio-political conflict
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The EYTCA project trains young people and youth workers to combat greenwashing by providing them with digital tools and specialized training to assess environmental impact and promote genuine
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The Family Friendly Sports project is designed to promote inclusion and access to sports for all families, regardless of their social or economic situation.
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The FUSION project uses festivals as platforms to drive social innovation and empower youth as agents of change.
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Future Me is a 24-month Erasmus+ cooperation partnership project (KA220-YOU), coordinated by Gemeinsam leben und lernen in Europa (Germany) with partners from Spain (BACKSLASH), Romania (CVCN),
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The Game On project provides innovative tools to enhance the professional and transversal skills of young immigrants and individuals from diverse cultural backgrounds who face significant
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Gamer-Con is an international initiative that seeks to strengthen mental health, social inclusion, and employability among young people transitioning to adulthood, using video games as a tool to
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The GENQUEST project aims to train young people through challenge-based learning, promoting the development of essential soft skills for employment.
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The Greenwashing = Brainwashing project aims to strengthen the capacities of youth organizations to implement sustainable activities and reduce their ecological footprint, while creating an
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Gaming for Social Skills Development harnesses the potential of video games as an educational tool to improve young people’s social skills, self-esteem and self-confidence.
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The In Touch project aims to foster inclusion, empowerment and entrepreneurship education among young people, particularly those with disabilities or in disadvantaged situations.
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The project ‘Inclusive Bubbles: Young Entrepreneurship in Action’ aims to promote social entrepreneurship as an educational and inclusive tool for young people with intellectual disabilities.
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The MapEUrHistory project aims to foster the valorisation of local microhistories through the use of European digital historical maps.
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The Mentor Up project aims to improve the mentoring service within the framework of European Solidarity Corps (ESC) projects, strengthening the skills of those in charge of accompanying European
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The MOBIUS project aims to stimulate youth activity in the field of social innovation at local, national and European level.
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Nature VR is a project that combines virtual reality, environmental education and youth wellbeing to strengthen ecological awareness and support young people’s mental health.
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The ImmuniFact: building immunity through critical thinking and fact-checking project aims to strengthen the capacity of people who work with young people to support them in reducing social
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AI4Youth, coordinated by Backslash, aims to strengthen the capacities of youth workers to integrate artificial intelligence (AI) into their work, helping youth to understand and take advantage
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eLearning Architects is a European project that aims to improve the quality of Vocational Education and Training (VET) in the field of eLearning.
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