Digital Training for European Thermal Spraying Specialists
Digital and green skills for thermal spraying in vocational training: an updated European guideline, interactive e-learning modules and trained VET teachers.
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Digital and green skills for thermal spraying in vocational training: an updated European guideline, interactive e-learning modules and trained VET teachers.
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The Safe Space 4 Youth (SS4Y) project seeks to address the critical intersection between mental health and employability of young Europeans, especially those with mental well-being challenges.
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The basic idea of the SENTYR project, Self-awareness and entrepreneurship for youth at risk of exclusion, is to promote youth entrepreneurship as a tool to empower young people in vulnerable
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The project Supporting Youth Development with Tennis and Career-Oriented Approach aims to encourage young people to practice tennis as a tool for personal and professional development.
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Turning Digital aims to create an online learning platform for adults, helping trainers to digitalize their programs and students to acquire professional skills for the labor market.
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GreenSkills Connect closes the gap between vocational education and the needs of the green economy.
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STAY tackles quiet quitting among young people aged 18 to 28: the silent disengagement from work, volunteering and early professional life.
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The main goal of the “BITE of Art 2.0” project is to enhance the competitiveness and economic sustainability of European cultural operators active in the field of contemporary visual art by
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The Bite of Art project uses an international and participatory approach to deepen an innovative contemporary art model, called BITE, which ensures the financial sustainability of cultural
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The Creative Invisibles project aims to empower NEET (neither in education nor in employment) and “invisible” youth, who are difficult to identify because they are not in traditional
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The Dream, Believe, Achieve – 2nd Edition project aims to support the development of youth entrepreneurship among unemployed or underemployed young people in rural areas of Armenia, Georgia,
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The European Future: Green Sustainability project aims to promote environmental sustainability through education, green entrepreneurship and the active participation of young people.
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The Entrepreneur+ project focuses on fostering the development of entrepreneurial skills among European youth, especially those with an interest in developing their own projects.
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The Entrepreneurship training for NEETs (ETFN) project aims to promote the social and economic integration of young people who are not in employment, education or training (NEETs) through the
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The Game On project provides innovative tools to enhance the professional and transversal skills of young immigrants and individuals from diverse cultural backgrounds who face significant
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Gamer-Con is an international initiative that seeks to strengthen mental health, social inclusion, and employability among young people transitioning to adulthood, using video games as a tool to
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The GENQUEST project aims to train young people through challenge-based learning, promoting the development of essential soft skills for employment.
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The In Touch project aims to foster inclusion, empowerment and entrepreneurship education among young people, particularly those with disabilities or in disadvantaged situations.
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The project ‘Inclusive Bubbles: Young Entrepreneurship in Action’ aims to promote social entrepreneurship as an educational and inclusive tool for young people with intellectual disabilities.
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The MOBIUS project aims to stimulate youth activity in the field of social innovation at local, national and European level.
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eLearning Architects is a European project that aims to improve the quality of Vocational Education and Training (VET) in the field of eLearning.
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